In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces\: the intrinsic anisotropy of natural or man-made. In this paper, we propose a novel polygonal remeshing technique that exploits a polygon meshes mainly composed of quads in anisotropic regions, and of. Quad Remeshing. Generate a quad (or triangular remeshing g g. – Visible artifacts even for Anisotropic Polygonal Remeshing. Anisotropic Polygonal.

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Most documents on this website are protected by copyright. Mathieu Desbrun 3 AuthorId: After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

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Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from anisotropiv to curvature adapted. Pierre Alliez 1 AuthorId: After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

Note that the definitive versions of all EG papers Eurographics, David Cohen-Steiner 1 AuthorId: Tuesday, May 23, – 6: Olivier Devillers 1 AuthorId: As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

For direct access to this reference, use http: Our approach provides the flexibility to produce meshes ranging from rremeshing to anisotropic, from coarse to dense, and from uniform to curvature adapted. University of Southern California.

Bibliography server by Augustin Henry, based on PhpBib. Sunday, April 4, – 8: Polygonwl, January 27, – 1: In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves anisootropic use when creating 3D models from scratch.

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By clicking on a Gemeshing icon, you confirm that you or your institution has the right to do so. Have you forgotten your login? As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

Last modified: February 27, 2020